- Age / Gender:
- 29, Male
- Buenos Aires, Argentina
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Mastering the arts of pervyness day by day!!!
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Level 13 Artist
Ranked as Civilian
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Ok, there's a bunch of stuff to talk about, so let's just jump right into the announcemens!!
1) FATE TAKES TO THE CLOUDS!!
First of all, I'll start with the news that probably interest you the least, but it's not a matter of not knowing how to keep my audience on their toes, but a matter of getting this out of the way first so the other news make a bit more sense. With all this said, I am flying down south for a four days vacation trip with my family by the 13th, if I'm doing the math right. It's been... IDK, eight years since I took some off time away from my home city? Something along those lines... And hell, I haven't gotten myself into a plane ever since I was five, I think, so yeah, I'll be reviving some baby-fate memories. Now, it's just a four day absence (five if you count the day I get back here at night, supposedly), so it's nothing major, but just to give you peeps a heads up that I won't be around in that timespan... OK, onto what you really wanna know!!
2) ALICIA'S MICROGAME ADVANCEMENTS!!
Yes, finally, today, I managed to come up with a technique to make certain... Fluids look more realistic, so to speak. This was the main reason why I was delaying so long in getting back at this. It took me all day of fucking around with After Effects, but I think it's a passable technique (at least way more convincing than what I could do with mere Flash, so there's that). After this is done (which will take a while, granted... Just because I came up with it doesn't means it's easy by any stretch of the imagination... Almost a frame by frame torture...), there'll be just a couple more AE edits to make before I can batch the sequences, cut them up and export them to Flash, where the whole "button programming" and "transitioning" and "sound design" will take place (I wanted to find a voice actress for Alicia, buuuut... To be honest, it'd all be just muffled pantings and sighs, so I'm sure I can find a workaround for it). I'll give you people further headsup about the progress along the line, but just so you know that I'm working on it, and that the microgame is back into the foreground of my projects, so it shouldn't be that long ;D
3) NEXT PIECE!!
After reading your suggestions, an idea popped into my head... Now, I'm not gonna say what it is, but I'm gonna just leave two totally not "on the nose" hints as to where this is gonna go... Turn it up!!
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