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Age / Gender:
27, Male
Location:
Buenos Aires, Argentina
Joined:
5/3/12
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Mastering the arts of pervyness day by day!!!

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Community Stats
Level 13 Artist
Normal Whistle
Ranked as Civilian

Latest News


Alright, taking the chance to shift my focus to working on the always relegated Espey's microgame, I'm finally able to make some things known about the state of the damn thing. (Boy, one would think such a simple, small little game would be done in the blink of an eye... Go figure.)

So... Completions!

The ANIMATIONS are pretty much done in every sense of the word. The loops are working alright, all sets are done, and aside from some lesser audio tweaks (maybe making the "fun" sounds just slightly louder, cause the subtle ones can get drowned by the BG music a bit), the sound on them is programmed and set (I've made a random generator as to avoid repetition of the sounds... The problem with that is that a random generator can RANDOMLY DECIDE TO PLAY THE SAME SOUNDS ONE AFTER THE OTHER, but... Yeah. A little price to pay for consistency...)

I'm thinking of adding progressive details according to the "fullness of the bar", but that's somethin I have to leave for later, as it depends on the interaction of the animations with the interface, and the interface wasn't done at all yet. I focused on making the animations first. I'll string them together on a coherent "game" later. (In other words, the content is already done, but it's just a slideshow for now... not that the game per se will be much more than that when it's finished, but as always, I'll have to create a button panel to let the player pick which scene to play, unlocking the next one as the bar fills... You get the idea.)

So, with this said, I've got to add the finishing touches to the animations (namely, I've got to add little graphic details to the "finishing" scenes, and find a decent "heaving breath" track to match the rest of the voice files). Once this is done (which hopefuly will take little... If it takes too long, it's because I'm lazy, I've got no excuse), I will upload the set for the testers (TESTER, to be honest. This game isn't like MSA, it doesn't requires that much checking) to check them out and give me the greenlight (hopefuly) or point out inconscistences, graphic bugs or other small details.

Once I've gotten the OK by the tester (stay vigilant BTW, pal. Yeah, you, you know who you are. I'm gonna need you to do what beta testers do pretty soon xD), I'll design the interface, program it and... Yeah, that'd be all (trust me... sounds WAAAAY easier than it really is... Friggin coding...)

I hope you people end up enjoying the results of it... But you'll have to be patient!

Fate out!

 

https://www.patreon.com/fatelogic


Recent Game Medals

Good Precision 25 Points Complete a level with 80% of Precision Medal Stats.
Soft Precision 5 Points Complete a level with 60% of Precision Medal Stats.
One Step Too Far 25 Points Save the witch doctor Medal Stats.
Gut Reaction 25 Points Get past the triceratops Medal Stats.
Firestarter 25 Points Escape the raptor Medal Stats.
Another Castle 25 Points Beat level 24 Medal Stats.
World 1 Done 10 Points Beat level 12 under 5 seconds Medal Stats.
1UP Yours 5 Points Kill the plumber 10 times Medal Stats.
Deathtouch 10 Points Touch and kill the plumber on level 4 Medal Stats.
Level 6 10 Points Complete level 6 with 3 stars Medal Stats.


Total Medals Earned: 461 (From 80 different games.)